Removed Macros functionality, it is now replaced by Playlist.
Added Playlist module and Playlist Editor to allow creating a sequence of automated scene changes.
Added support of SRT protocol both for video input and output.
TrackedCam: fixed that recording tracking data continued even if the video recorder stopped with an error, which caused logging a timecode error.
LEDWallCam: fixed that Edge Expand was not transmitted through a tunnel for use by AR overlay render.
LEDWallCam: fixed that camera position and data was transmitted with the wrong delay through tunnels which caused issues in the case AR overlay graphics was used.
LEDWallCam: fixed that the native engine AR overlay render could not be expanded with the Edge Expand setting.
Fixed the "Missing Material Function" error when an AR camera was added to the scene if the VirtualProductionUtilities plugin was not enabled.
Nanite meshes will not affect these rendering features due to UE limitations (clip planes have no effect on Nanite meshes).
Fixed that Nanite meshes behind the billboard caused errors in the light wrap when Allow Virtuals = OFF.
Added PBR_*_RefractB shaders which implement an advanced refraction method.
Note that it only works properly if the tracking system's Framerate is correctly specified in Manage Devices (in the cases it is not determined automatically).
Tracking Delay can be applied even if Timecode Sync is selected.
Added Zoom Timecode Sync option to INPUT panels to support standalone encoders capable of sending timecode (e.g.
TrackedCam_AR: added Marker X Cone options to MARKERS to allow creating a spiked marker(s) frequently needed when calibrating a tracking system.
TrackedCam_AR: added Show Axes option to MARKERS to allow displaying the coordinate system axes at the origin.
TrackedCam_AR: added Pattern Size to MARKERS for the cases when very large scenes (e.g.
LEDWallCam: fixed artifacts of the Digital Extension image when the edge of the camera picture is very close to the LED wall edge.
LEDWallCam: added a dual-machine solution for the desynchronization of animations when Digital Extension is used.
LEDWallCam: unified the two delay values Digital Extension and camera changing (they are the same).
Also, it always adapts to the current Tone Mapping settings of the Unreal project.
BILLBOARD Inverse Tonemap function reproduces the original colors of the talent much more accurately.
Added Japanese translation that covers the studio operator usage of Aximmetry.
We strongly recommend uninstalling the previous version of Aximmetry DE and Unreal Engine for Aximmetry manually before installing the new ones.
Aximmetry DE upgraded to Unreal Engine version 5.1.0.